Pike & Shot [MOD del siglo XVII] Napoleon Total War
Thể Loại : phim âu mỹ, phim lẻ, phim mỹ

Pike&shot: Total War - it's a global mod on Napoleon Total War that change every aspect of the game to make historical and realistic representation of 17th century. More information is on Discord channel - Discord.gg..
Features:
-several campaigns with tree global campaigns: Thirty years' war (1618-1648, global), Ogniem i mechem/Time of revolutions (1648-1667, with accent on Eastern Europe and struggles in England, France and Spain), Wars of the Sun king (1667-1714, global), War of the Grand Alliance (1688-1697, with accent on France and main countries of the Grand Alliance), War of Spanish Succession/Great Northern War (1701-1714 and 1700-1721, global). -new baroque-style UI with unique features for main factions. -historically accurate diplomacy and starting positions before the Thirty years' war. -historically accurate units from Colonialism 1600AD: World at war -completely reworked units stats, projectiles, morale system -new historical formations in battles -many playable factions. -new technologies. -new effects from buildings, technologies and events. -new music. -unique historical scripts and missions for each big faction.
Installation:
1. Unpack the files from the Data of the mod to the Data folder of the game.
2. Unzip the user.script file to C: \ Users \ Your Profile Name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts.
In the Additional mods folder there are mods for smoke and large battle maps. They can be installed at will, no need to write in scripts.
In the Faction-specific UI folder there are mods that change the interface for some countries, they are all signed. Before playing for any of the countries for which there is an interface, drag the corresponding mini-mod into the Data of the game. There can be only ONE mod with interface in the Data folder. If you want to play for another faction, delete the mod for the previous faction and put mod on another faction.
In the graphics folder there is a file with optimal medium-high graphics settings and a modified gamma for more atmosphere. It can be set as desired in C: \ Users \ Your profile name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts. After that, you CANNOT go into the graphics settings in the mod, otherwise they will be reset. You can change the settings in the preferences.script file itself, it's easy to figure it out. But before that you need to press on the right mouse button and uncheck the "read-only" checkbox. After changing the file, change the checkbox back to read-only.
IMPORTANT POINTS OF THE GAME:
CRASHES. The mod is not fully stable and there can be crashes during the passing of turn, loading an autosave DOES NOT HELP. So be sure to make separate saves (not autosave or quicksave) before each turn, it is also better to have a backup save one turn back. That is, before turn 3 you should have a save with turn 2 and turn 1. In case of a crash, simply load the save from the previous turn.
SCRIPTS. In the mod there are many scripts for wars and, to a lesser extent, for peace treaties, but if a script for a war is triggered, the player does not receive any notification - so after each move, be sure to check your diplomacy! The scripts for the war are mainly triggered from the side of the attacking side - for example, when playing for Poland in 1619, the Ottoman Empire will attack you, but when playing for the Ottoman Empire, there will be no script - but a turn or two before the war you will receive a mission of capturing the settlement of that faction, with which there must be a war. You can ignore the mission and then there will be no war (unless the AI of the other faction decides to attack itself).
DIFFICULTY. The recommended difficulty for the campaign is high, for experienced players it is very high. The recommended difficulty of battles is high if you are not a masochist. You can choose a high difficulty for campaign and very high difficulty for battles, or vice versa - but it is not recommended to choose a very high difficulty in both options at once - the AI has many buffs on the last difficulties and the battles here are completely different than in other games.
BATTLES. It is important to remember that this is not an Empire or Napoleon, but a mod about the 17th century and you need to fight accordingly. In the mod, the characteristics of units and weapons have been completely changed and there are also completely new formations that you need to adhere to - it is better to fight several battles on high difficulty in custom battles before the campaign, understand what is what and get used to it. The main rule is not to break formation and formation, try to keep units close, not to stretch and keep reserves. In battles, there are three formations that you can use - triple line standard, triple line integrated artillery and triple line grand battery. I recommend choosing the triple line standard. Also at the end of the battle it is recommended to select "end the battle" not to finish off the AI troops - this is more interesting.
Không có nhận xét nào:
Đăng nhận xét